
As partners of Respawn Entertainment, we supported versions of Apex Legends for the Switch and Switch 2, shepherding the platform through each release. We built parity between the console versions of the product and both Switch devices, including optimization updates and improvements to the rendering pipeline. For the Respawn team, we provided platform support to developers, planning and implementation of Switch-specific features, and helped foster the third-party relationship with Nintendo. Additionally, to ensure the highest quality, we implemented requests from the Apex community and addressed issues reported in the live game.
ENGINEERING: Fixed bugs and implemented Switch-specific features and optimizations.
PRODUCTION: Drove feature development and bug triage, based on partner goals and needs.
PERFORMANCE: Provided memory optimization support for the landscape painting system.
RENDERING: Delivered RHI implementation and multi-threaded rendering for Switch 2.
QUALITY ASSURANCE: Validated, reproduced, and triaged fixes for reported issues on Switch.
CONTROLLER: Leveraged new hardware features to utilize the Joy-Cons as an aiming implement.