
In partnership with Sony Computer Entertainment of America, and in collaboration with Gearbox Software, Iron Galaxy brought the much-loved Borderlands 2 to the PlayStation Vita, delivering on the challenge to recreate the quality of original game on a new mobile device. Emphasizing a balance of performance and visual fidelity, the team worked to deliver the Borderlands experience to players on-the-go, maintaining the robust feature set and gameplay experience that players have come to expect from the franchise. This multi-disciplinary team delivered on this technical challenge with care and expertise, showcasing the possibilities of the PlayStation Vita hardware.
ENGINEERING: Emphasizing complex performance optimizations on a new mobile platform.
DESIGN: Adapted the UI and gameplay controls to the unique hardware touchscreen support.
ART: Applied character and world art optimizations and implemented other tech art solutions.
VFX: Rebuilt all in-game effects to function on a new device, without a loss of graphical quality.
QUALITY ASSURANCE: Provided complete support to the development team to ensure quality.
WORKFLOW DESIGN: Conceptualized and executed complex performance reporting test plans.
PRODUCTION: Produced the development team while collaborating very closely with SCEA.